The Linux Blog


Nintendo DS Sets Bad Pixel Standard

Filed under: — Clete R. Blackwell 2 @ 1:30 pm

Setting an example for any manufacturer that sells anything with an LCD screen on it, Nintendo is actually following through on its promises, and is repairing or replacing any new DS portable game console with even a single dead pixel (most manufacturers won’t offer a replacement or repair unless there is a minimum of three or four dead pixels). Even more amazing, some people are reporting that it only took a warranty fulfillment center four days to repair and return their DS to them.


Absolutely amazing. Nobody, except Nintendo, that I have heard of will replace an LCD if even only one pixel is dead. Taking into account, however, the screens are much smaller than your LCD monitor, but they do have two, which does amount to something.

By the way, I am personally considering buying a DS for the wireless capabilities and dual-screens.


Attempting to Burn GameCube Discs – in Progress

Filed under: — Clete R. Blackwell 2 @ 2:41 pm

About a month and a half ago, I noticed a thread at the forums where SuperTed is attempting to burn ripped GameCube images. Quite legal if you own the game, just another type of backup. I will continue to follow up on this thread.

As of today, (I assume his name is as such from his username ‘SuperTed’) Ted has made a small step in getting it to work properly and has the screen which shows what game is inserted telling him the game name is “@# ‘!"” (forget the first and last quotes).

What has been done is writing a mini DVD-R (of a certain brand, not sure which he stuck to) with a certain burner. The image of the GameCube disc, which was read off of the GameCube (using the PSO Load method ( or .com or .org, can’t remember)), is also backwards. (this is due to the disc spinning ‘backwards’) So, the image is reversed byte-by-byte using an application and then burned to a DVD-R.

Check out the thread.

Still seems to me like stabbing in the dark, but we are getting closer.


GameCube Linux

Filed under: — Clete R. Blackwell 2 @ 9:47 pm

GameCube Linux is a pretty nice attempt at getting Linux running on your GameCube.

Since the GameCube doesn’t have a hard drive, if you want a file system, you have to use a remote one run off of a computer. Other than that, it runs pretty well. Some people have run KDE on it, but it looked quite distorted, so maybe that can be fixed somehow. You can, however, run text-based applications easily. (mpg321 works and plays sounds from your TV)

Isobel provides a method for both Windows and Linux users to run Linux on their GameCube with a filesystem. You will need Phantasy Star Online and a broadband adapter to get it all functioning, however.

It also looks like Gentoo will have some kind of way to run it’s software (namely Portage) on the GameCube.

I have run Apache with PHP/MySQL on my GameCube and played MP3s as well.


Metroid Prime 2: Echoes Is Here

Filed under: — Clete R. Blackwell 2 @ 8:12 pm

REDMOND, Wash.–(BUSINESS WIRE)–Nov. 15, 2004–You might be comfortable in the armor. You might wield the arm cannon with devastating precision. And you might even be a master at maneuvering the Morph Ball. Yet nothing you’ve encountered has prepared you for the edge-of-your-seat adventure of “Metroid® Prime 2 Echoes,” launching today exclusively for Nintendo GameCube™.

Full article.

Personally, I enjoyed Metroid Prime (1) greatly, one of the best games out there in my opinion.

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