This is our final in-depth look at the upcoming player-versus-player systems planned for World of Warcraft, and it deals with the new Honor System and Rewards. When these systems are deployed, there will be many more incentives for players to fight each other than just the thrill of the kill. And honorable PvP players will receive just rewards for fighting players that are of appropriate levels. We’re in the midst of testing these systems, but there is already a lot that we can share with you.
As we have mentioned before, when you kill other players or aggressive PvP-enabled non-player characters (NPCs) in your level range, you will receive an honorable kill. All your honorable kills for a week are then calculated to give you an honor score for that week, which then translates into an honor ranking. This honor ranking carries with it titles and material rewards, and eventually, officer status and other perks.
After this post, I am limiting the amount of gaming content on The Linux Blog. If you would like to read my gaming posts (some will be here, but not many), please check out my profile on Great Big Blog.