Steam Update

Half-Life 2: Deathmatch, SDK, Source Engine Updates Available
February 17, 2005, 4:13 pm - cliffe
Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:

Half-Life 2: Deathmatch

* Added SLAM, Stunstick and Crowbar
* Added dm_steamlab
* Fixed game_score entity not awarding points
* Added team specific spawn points ( info_player_combine, info_player_rebel)
* Optimized weapon firing effects bandwith usage

Source SDK

* Added source code for Half-Life 2 multiplayer (Run the ‘Create a Mod’ link)
* Added ability to create new shaders. See Authoring Shaders In Source for documentation
* Added new tool (source code included) called DemoTool.exe, which shows the high-level structure of .dem files
* Added Source code for Source Model Viewer included (in srcutilshlmviewer)
* Added source for Half-Life 2’s airboat model included
* Fixed issues with Steam account names with “..”
* Fixed Face Poser flex sliders
* Hammer limits framerate in 3D views to 300fps — elminates overheating problems

Source Engine

* Fixed screenshots/save games being saved in the wrong place
* Fixed hang in rcon server
* Fixed server crash where banned players could retry/cancel quickly during connection
* Fixed crash when a user specifies a heapsize that is too large
* Fixed “play” command crashing on dedicated servers
* Fixed bspzip’d assets in maps not loading properly
* Added FCVAR_CHEAT to r_shadowids
* HLTV port/server can be completely disabled by commandline parameter “-nohltv”

Still waiting on Day of Defeat: Source.

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